Weapon Type |
Old Value |
New Value |
Axe |
+20.0% Damage to Healthy Enemies |
+12.5% Damage to Healthy Enemies |
Bow |
+28.0% Damage to Distant Enemies |
+16.8% Damage to Distant Enemies |
Crossbow |
+32.0% Vulnerable Damage |
+23.0% Vulnerable Damage |
Dagger |
+14.0% Damage to Close Enemies |
+8.4% Damage to Close Enemies |
Focus |
+5.5% Cooldown Reduction |
+3.8% Cooldown Reduction |
Mace |
+52.5% Overpower Damage |
+37.5% Overpower Damage |
Polearm |
+40.0% Damage to Injured Enemies |
+25.0% Damage to Injured Enemies |
Scythe |
No Change |
No Change |
Staff |
+25.0% Damage to Crowd Controlled Enemies |
+15.0% Damage to Crowd Controlled Enemies |
Sword |
+12.5% Critical Strike Damage |
+7.5% Critical Strike Damage |
Totem |
+5.5% Cooldown Reduction |
+3.8% Cooldown Reduction |
Two-Handed Axe |
+40.0% Damage to Healthy Enemies |
+25.0% Damage to Healthy Enemies |
Two-Handed Mace |
No Change |
No Change |
Two-Handed Scythe |
No Change |
No Change |
Two-Handed Sword |
+25.0% Critical Strike Damage |
+15.0% Critical Strike Damage |
Wand |
+7.0% Lucky Hit Chance |
+5.0% Lucky Hit Chance |