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Additional Soulbind Tiers with Extra Conduit Slots and New Abilities
13/04/2021 alle 16:39
Patch 9.1 is increasing player power, with each Soulbind gaining four additional tiers including extra conduit slots and brand new abilities!
The duration of incoming interrupt, snare, and root effects are reduced by 25%20%.
When the Haste effect of Euphoria ends, gain 10 sec sec of either 20% increased critical strike chance or Versatility, whichever you currently have more of.
Enemies within 8 yds are slowed by 10%. If you fall below 35% health, enemies within 8 yds are rooted for 4 sec sec. This can only occur once every 60 sec.
Health Potions and Healthstones grant you an absorb shield equal to 50% of the amount healed.
When Soothing Shade activates, Tubbins and Gubbins each offer you a cup of tea, healing you for (Total health * 1 / 100) health every 1 sec and reducing damage taken by 5% while standing in the shaded area.
While you are Well Fed, gain 0 Speed and 0 Avoidance.
Once per day you can speak with Theotar in Sinfall to obtain The Mad Duke's Tea, which increase your <Primary Stat> by 3%, or your Haste by 3%, or your Critical Strike chance by 3%, or your Versatility by 3% for 1 hour.
Each nearby enemy trembles at your presence, increasing your damage and healing done by 1%, and reducing damage taken by 1%, up to a maximum of 3 enemies.
While below 50% health, Door of Shadows cools down 50% faster.
Any overhealing done to you will heal for an additional 15% of the overhealing amount over 6 sec.
releases a blast of overcharged anima at your target's location, dealing (** 5) Arcane damage split evenly between all targets over 8 sec.
Reduce the cooldown of by (4) sec per affected enemy, to a maximum of (4 * 5) sec.
After taking Physical or Magic damage, gain a shield that absorbs damage equal to 8% of your maximum Health for 10 sec.
Each incoming damage type may trigger this effect once per 30 sec.
Damaging or healing a target analyzes its merit over 15 sec, increasing your damage or healing to it by 1%, increasing by an additional 1% every 3 sec.
Cannot start a new analysis until the previous one has finished.
After 5 sec standing still, incoming stun and incapacitate durations are reduced by 30%20%. Lasts for 5 sec once you start moving.
When reduced below 35%30% health, you stun nearby enemies for 3 sec. This effect may only occur once every 4560 sec.
During combat, moving within 3 yd of a party or raid member inspires both of you, increasing Mastery by 52 for 1 min.
Players may only be affected by one such effect.
At any moment during combat, there is a low chance your Doubt will manifest for 10 sec. Directly facing your Doubt will overcome it, granting 12% <Primary Stat> and Stamina for 15 sec.
After recovering from a loss of control effect, you take 15% reduced damage and your movement speed cannot be reduced below 90% for 6 sec.
May only occur once per 30 sec.
Your Phial of Serenity reduces damage taken by 10% for 8 sec and its effects are also granted to your lowest-health ally.
Your Valiant Strikes grant 0.25% critical strike chance per stack. When your Valiant Strikes heals an ally, you each gain 5% critical strike chance for 12 sec.
Movement speed increased by 6% while out of combat. Gain 3% critical strike chance for 10 sec after damaging an enemy above 90% health.
Fleshcraft covers you in 3 pustules per 1 sec channeled. Taking damage or being healed pops a pustule, dealing Nature damage to nearby enemies and healing nearby allies for split between them.
While above 90% health, you gain a shield that absorbs magic damage for 1 min. This effect may only occur once every 1 min.
After standing still for 5 sec, the next time you move you and nearby allies gain 20% increased movement speed for 10 sec.
When reduced below 20% health, you fear nearby enemies for 4.53.5 sec. May only occur once per 60 sec.
Damaging an enemy above 90% health grants you 199 Mastery for 5 sec, up to 5 stacks. You cannot gain this benefit from the same target for 10 sec.
When you damage an enemy that's below 35% health, 3% of the damage done is repeated over 5 sec.
Healing an ally grants them the ability to have their damage repeat this way at 30% effectiveness for 5 sec. Limit 2.
When 3 or more enemies are nearby, your maximum health is increased by 5%. This effect lingers for 5 seconds.
summons Kevin's Oozeling to fight alongside you for (20 * 1) sec. His attacks cause your enemies to take 2% additional damage from you and he periodically grants your allies an absorb shield that absorbs damage.
While above 80% health, 5% of damage taken is delayed and spread out over 5 sec.
When struck by a snare, you drop a puddle that lasts for 10 sec. Enemies that step in the puddle are slowed by 70% for 5 sec.
May only occur once every 60 sec.
Gaining a stack of Redirected Anima from Grove Invigoration heals up to 5 nearby allies for 2% of their health. If any of the affected allies are of another covenant, Redirected Anima's Mastery and maximum health effects are increased by 50% for 5 sec.
When you critically strike, you gain 20% movement speed for 5 sec.
May only occur once every 10 sec.
When you fall below 50% health, you regain 20% of your health over 10 sec and receive 5% additional healing from other spells and abilities.
May only occur once every 60 sec.
Entering Soulshape slows enemies near your starting point by 50% for 6 sec.
Dealing damage or healing a target grants you 1% increased damage or healing to that target for 4 sec, up to 3%.
When you take damage below 80% health, you gain a shield for 30% of the damage amount, lasting 3 sec.
When damaging an enemy or healing an ally within 8 yds, you gain 3% Leech for 5 sec.
After interrupting or disorienting an enemy, they deal 5% less damage for 5 sec.
When your damage or healing is enhanced by Wild Hunt Tactics, gain Wild Hunt Strategem for 1 min.
The next time you damage an enemy who is below 35% health, or heal an ally who is above 75% health, Wild Hunt Strategem is activated to increase your damage and healing to such targets by 5% for 10 sec.
Like previous Soulbind tiers, these appear to be unlocked as you progress through the new levels of renown with your chosen covenant.
PTR 9.1 Build 38312 Datamining
Patch 9.1 PTR Patch Notes
Mega Soul Ash Currency for Legendaries
Unlock Flying in 9.1
Renown Increases Anima Gains
New Renown Rewards & Titles
Denathrius' Story Continues
Primus Identity Revealed - SPOILERS
Mekgineer Thermaplug Battle Pet
Garrosh Hellscream in Torghast
New Kael'thas Voice Actor
Desmotaeron Maw Area - Helya's Forces
Maw Zones No Longer Require Rep
Separate Shoulder Transmog
Battle Pet Cap Removed
Character & Class Changes
Soulbind Calculator Updated
Spell & Soulbind Changes
New Soulbind Tiers, Conduit Slots, & Abilities
Covenant Specific Legendaries
Speculated Night Fae Druid Legendary
New Legendary Ranks Don't Require Soul Ash
Legendary Item Level Crafting Reagents
PvP Loot Item Level Changes
Dungeon, & Raid
Apr 16th Raid Testing
Moriaz and Buttons Achievement in Sanctum of Domination
Saurfang Trinket from Sylvanas Raid Boss
Last Two Bosses of Sanctum of Domination Drop Higher Item Level Loot
Sanctum of Domination Mythic Raid Mount - Vengeance
Sylvanas Drops Special Bow and Cloak
Sanctum of Domination Raid Boss List
Encounter Journal & Loot
Plaguefall Plagueborer Strategy Nerfed
Official Mythic+ Score Feature
Tazavesh Pirate Dragon Unveiled
Bonus Rolls in Patch 9.1
Torghast Rework - Speed and Death Score
New Torghast Layers & Achievements
New Mount Animations
New Mount Models
Covenant Pepe Models
Patch 9.1 Covenant Armor Sets
Remnant of Ner'zhul Boss Model
The Primus Model
Sylvanas Banshee Model
Creature & NPC Models
Oribos Skybox Turned Black
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