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Patch 9.1 PTR Build 38872 Soulbind Changes
02/06/2021 alle 22:22
Today's build brings changes to some general Soulbind abilities and some text clarification for others. These changes includes a cap to Bonded Hearts, cooldown on Forgeborne Reveries, and more.
Gaining a stack of Redirected Anima from Grove Invigoration heals up to 5 nearby allies for 2% of their health, up to a maximum of 2000 health. If any of the affected allies are of another covenant, Redirected Anima's Mastery and maximum health effects are increased by 50% for 5 sec.
Adunata dei Sopravvissuti
When you fall below 50%0% health, you regain 20% of your health over 10 sec and receive 5% additional healing from other spells and abilities.
May only occur once every 60 sec.
Entering Soulshape slowsSoulshape and Flicker slow enemies near your starting point by 50% for 6 sec.
Sogni a Occhi Aperti
When you take damage below 80% health, you gain a shield for 30% of the damage amount, lasting 3 sec.your maximum health for 12 sec.
This can only occur once every 1 min.
When the Haste effect of Euphoria ends, gain 10 sec sec of either 20% increased Critical Strike chance or Versatility, whichever you currently have more of.
Enemies within 8 yds are slowed by 10%. If you fall below 35% health, enemies within 8 yds are rooted for 4 sec. sec. This can only occur once every 60 sec.
Health Potions and Healthstones grant you an absorb shield equal to 50% of the amount healed for 20 sec.
Fantasticherie della Forgia
Your <Primary Stat> and Armor are increased by 1% for each enchantment on your armor, up to 3%.
Upon death your armor anchors your soul, allowing you to fight for an additional 10 sec. During this time, your damage and healing done is reduced by 50% and you cannot receive healing. This effect can only occur once every 2 min.
Fleshcraft covers you in 3 pustules per 1 sec channeled. Taking damage or being healed pops a pustule, dealing 0.480.72 * (1 + Versatility)] Nature damage to nearby enemies and healing nearby allies for 0.720.48 * (1 + Versatility)] split between them.
While above 80% health, 5% of damage taken is delayedabsorbed and spread out over 5 sec.
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