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Sloot Shadowlands Interview with Morgan Day on May 11th, 2021 - Liveblog
11/05/2021 alle 13:43
Sloot is interviewing Lead Game Designer Morgan Day on his
on May 11th, 2021 and answering questions about Shadowlands! We'll be liveblogging the interview and summarizing important answers in this post.
Want to know more about Patch 9.1? Check out our all the Class Changes and New Covenant Legendaries roundup.
Patch 9.1 Class ChangesPatch 9.1 New Legendaries
These are our summaries of the question. Please listen to the full interview for the full context.
Torghast and Legendaries
Lack of Rewards in Torghast
There's still more stuff they want to roll out to Torghast.
There's 12 new achievements, new mounts and pets, new cosmetics.
They're talking about what they can add to the Adamant Vaults.
A big focus is on the replayability of Torghast. Adding the meta progression, a new scoring system should be coming in Patch 9.1 to help.
The score system was lacking elements, and they're gotten a lot of feedback on it.
No plans to update Twisting Corridors
No plans to allowing leveling in Torghast for 9.1. Maybe for a .5 patch in the future, sounds cool.
Speed in Torghast
Speed is one aspect of mastery. It should not be the only element of Mastery.
Speed is one of their goals when redesigning Torghast, so it's baked into things like the Streak Bar.
Torghast Knowledge is a rolling Season cap, similar to Valor and Conquest.
The torment that reduces your % Max Health over time is removed internally.
There's no plans to have the ability to remove Torments. They don't turn on until some of the later layers.
Costs are not reduced for Rank 1 through 4.
They're increasing the amount of Soul Ash earned from doing layers by 50% instead.
You can also get smaller amounts on repeat wins.
There's also transferring Soul Ash to alts.
They want to do more hands-on tuning.
They want to avoid nerfs outside of the first couple weeks, and buff the more underperforming specs. This is especialy important when you spend currency for your legendaries.
There's substantial stuff coming to Death Knight PvP talents
There's some Mistweaver numerical stuff happening too.
Holy Paladin damage tuning coming soon..
Other changes coming soon as well.
Class Design discusses often with Encounter Design and Combat Design.
Encounter Design has a huge effect on Class Balance.
There could be add fights, or lack of add fights or what happens if there's no Sludgefist this tier.
Specific Class Tuning
There's multiple types of problems: There's a tuning problem and a design problem.
Holy Priest could be tuned up, but they redesigned one of their buttons instead and maybe give them a new niche.
Mistweaver has some numerical changes coming.
Holy Paladin damage is getting some adjustments. There is some venthyr changes to Ashen Hallow. There's also some changes to Holy Power generation and how you're healing.
AMZ is something that they're looking at. Something like a cap that the amount of damage it can absorb.
Some of the DoT classes were doing the best on single target fights, which is weird, so they're shifting their damage profile.
Raid CDs like AMZ and Rally are good as unique utility. They want every class to have a reason that they're in the raid. More work has to be done on their part.
They want to live in a world where everyone brings their own thing, rather than a world where everything in homogenized.
Rogues used to be brought a lot to end bosses. But on the encounter side, they tried to shore up weaknesses in being able to Immunity and delete a mechanic which may have caused Rogues to lose their niche.
Conduit ranks will increase in Patch 9.1, similar to normal item level inflation. Unsure of exactly how many new ranks we will gain, put probably 2-4.
They missed the mark in Nathria" resulting in too much power inflation coming from BoEs in the 9.0 raid
They're looking at reducing the number of slots that are covered by BoEs: 2 or 3 slots.
Weapon Tokens were made to provide Covenant-transmog weapons off of Denathrius.
In Sanctum of Domination, you will take her bow off her corpse.
The loot layout is intentional and mostly finished. No plans to provide more weapons off the final two bosses, to shore up the specs that don't have a weapon off the final two bosses.
Pretty happy with 4 pieces of loot per boss. Might have gone a bit too far.
Shards of Domination
There's 5 Domination Sockets that you can get across your gear.
There's 3 types of gem types: Blood, Frost and Unholy.
The individual bonus of each gem will work anywhere.
When you equip 3 of the same type, you'll get a "set bonus" that will only work in the Maw.
No plans to change 20 man Mythic raid.
No mini-raids this expansion, but they're open to doing it in the future.
Is the Jailer the final boss of the expansion. "Who else will it be? I wanna punch the Jailer"
No Mythic-only phase in Sylvanas. The big story elements for an expansion should be played out in the raid.
Keystones and Affixes
They agree with the feedback that they've got with Keystones and getting the dungeons they want. Nothing to announce.
Blizzard is starting explore affixes with kiss/curse with the Seasonal affixes.
Maybe they want to completely revisit one of the buckets if things play out well.
If someone's Mythic+ rating increases in a Mythic+ you complete, you will receive bonus Valor in the chest at the end.
Nothing to announce for the high-end rewards, but with the Rating system in place, they are able to look at who has the highest score in a season.
Increased Catch-up system for 40 Renown
Release Date for 9.1: Soon
500 Mount Achievement: Unknown
Planned changes to Great Vault, minor e.g. changes to jewellery for PvP.
Heirlooms not for 9.1
They want to walk the fine line of catch-up and participate in activities but also undermine the time that people have put into the game.
Interviews are a good line of communication and they think they can do this earlier in the patch as well.
Morgan is most excited to just get this content into player's hands.
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