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Week 12 Beta Key Giveaway, WoD Build 18935: Garrison Building Updates, Changed T17 Set Bonuses
Pubblicato
26/09/2014 alle 19:01
da
perculia
New 3D Models
Full beta build details after the key giveaway, but check out the new 3D models for
and
, and click on the images to view their animations:
Experience the Warlords of Draenor beta firsthand with our beta key giveaway! Each week, enter to win a Warlords of Draenor beta key by completing in-game achievements, which we'll track here on Wowhead. We'll keep things interesting by picking new achievements each week.
The fine folks at Blizzard Entertainment have graciously given us an
even larger batch
of Warlords of Draenor beta keys to give away and we want you to join in on the fun.
We're picking this round of beta key winners on October 3rd!
Week 12 Giveaway
We're
giving away Warlords of Draenor Hoodies and Water Bottles this week
so this contest is about drinking in Azeroth!
Complete ONE of the following achievements:
,
,
,
,
This giveaway runs between September 26th and October 3rd, starting and ending at 1:30 PM PST. Remember you can enter the contest any time in that period, and a later entry will have no effect on your chance to win a beta key!
Entered last week's contest?
Just hit the "Enter Contest" option on your character's Profile page, or on the
Contest Page
.
Didn't enter last week's contest?
While logged in, view your character on Wowhead by
going here
and entering in your character's Region, Realm, and Character Name.
Verify that the resulting Character Profile is yours by following the instructions when you click on the "Verification" option on the top of the tool.
After taking off the pieces of gear, update your Profile and it should be Verified. Due to the huge demand for beta keys, it could take a minute for your profile to be verified.
Verified characters now see an Enter Contest option on their Profile page--just click on that to enter!
If this is not showing up due to cache,
enter directly on the contest page
.
If you login to Wowhead via
Battle.net OAuth
, your characters are automatically verified and you can skip the step to log in and take off gear.
Read more here
.
Achievement Criteria
Complete ONE of the following achievements:
,
,
,
,
.
Not sure if you have any of the achievements? Just check your Achievements tab.
If you complete the achievements during the giveaway period, we'll automatically note that and you'll still be eligible to enter.
If you enter the contest and never complete any of the achievements, your entry will not be eligible when we pick winners.
If you win, you will receive a site achievement and beta key code emailed from to the address used for Wowhead Registration.
This giveaway is one entry per user account. Having multiple characters with the achievement will not increase your chances of winning or give you multiple entries.
Curious to learn more about Warlords of Draenor? Check out Wowhead's
past coverage
.
New Beta Build
Third beta build of the week is here! Read on for the latest Garrison Building updates, changed Tier 17 set bonuses, and more!
Check out the latest additions in the database!
Build Highlights
Several Garrison buildings have received new perks--notably the Level 2 Stables has a brand new perk that prevents you from being dazed by enemy mobs when riding a mount.
More Tier 17 set bonuses were modified--these were primarily for tanks and healers.
Many profession items for increasing the item level of a crafted epic, or changing random stats on a crafted item, have received changes.
We checked out the additional Mage Tower perk,
. Currently it spit out a very faint arcane orb, which the player then must run over to take advantage of
which offers a temporary 100% critical strike chance increase.
New Icons
This may be the icon for
:
Garrison Images
Garrison Buildings:
Changes:
Mage Tower
Spirit Lodge
Enables instant travel to strategic points in Draenor!
Allows the collection of ogre waystones from Ogres on Draenor. These waystones can be used to power an Ogre Waygate of your choice on Draenor. Also occasionaly triggers Runes of Power during combat.
Dwarven Bunker
War Mill
This structure stores and maintains the garrison's armaments.
Doubles the chance for your quest rewards to get a rare or epic Bonus Upgrade, and increases the potency of the upgrade. Allows the collection of armor scraps from the orc clans of Draenor for armor transmogrification use.
Stables
Stables
The stables provide significant benefits to your mounts.
Enables the capture and training of special mounts on Draenor. Also allows you remain mounted while interacting with objects in outdoor Draenor zones.
Stables
Stables
The stables provide significant benefits to your mounts.
You may remain mounted while interacting with objecwill no longer get dazed by enemies while riding mounts in outdoor Draenor zones.
Achievements
Changes
:
Win 1000500 pet battles in Draenor.
Classes
Druid
Forum
|
Talent Calculator
Spells
Changes
Bear Form
:
Now 7.4% of base mana.
Cat Form
:
Now 7.4% of base mana.
Ferocious Bite
:
Finishing move that causes damage per combo point and consumes up to 25 additional Energy to increase damage by up to 100%.Critical strike chance doubled against bleeding targets. 1 point : 500%425% of Attack power) * 1 / 5] damage 2 points: 500%425% of Attack power) * 2 / 5] damage 3 points: 500%425% of Attack power) * 3 / 5] damage 4 points: 500%425% of Attack power) * 4 / 5] damage 5 points: 500%425% of Attack power) * 5 / 5] damage
Travel Form
:
Now 7.4% of base mana.
Mage
Forum
|
Talent Calculator
Talents and Specialization
Changes
Arcane
:
Launches bolts of arcane energy at the enemy target, causing (75%57.5% of Spell power) Arcane damage. Consumes all Arcane Charges.Arcane Barrage's damage is increased by 50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.Replaces Fire Blast.
:
Blasts the target with energy, dealing (86.52%85% of Spell power) Arcane damage and generating an Arcane Charge.Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150%100% per Arcane Charge.Replaces Frostfire Bolt.
:
An arcane charge, generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage and Evocation: Arcane BlastGenerates a charge.Arcane Blast's damage is increased by 50% per charge, and its mana cost increased by 150%100% per charge. Arcane MissilesGenerates a charge.Arcane Missiles' damage is increased by 50% per charge. Arcane ExplosionRefreshes charges and has a 30% chance to generate a charge if at least one target is hit. Arcane BarrageConsumes all charges.Arcane Barrage's damage is increased by 50% per charge, and it hits 1 additional nearby target per charge for 50% damage. EvocationConsumes all charges.Evocation's mana generation is increased by 25% per charge.Stacks up to 4 times and lasts 15 sec.
Arcane Missiles
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (26.5%20% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
Item Set Bonuses
Changes
:
Each stack of Scent of Blood consumed reduces the cooldown of Vampiric Blood by 15 sec.
:
While Vampiric Blood is active, your Blood Shield cannot be reduced below 5%3% of your maximum health.
:
Dodging an attack generates 32 Energy.
:
Every time your Soothing Mist heals a target your multistrike chance is increased by 5%. Consuming a 5 stack of Vital Mists generates 21 Chi.
:
When you use Avenger's Shield, your block chance is increased by 50%12% for 5 sec.
:
When you block a physical attack, you have a chance to increase your shield block value by 50%20% for 8 sec.(Approximately 1.55 procs per minute)
:
When you activate Archangel, the mana cost of Prayer of Healing is reduced by 50% for 86 sec.
:
Prayer of Mending jumps to 24 additional targets.
:
When Prayer of Mending heals a target, you have a 40%20% chance to gain a stack of Serendipity.
:
When you gain Tidal Waves, you have a 3%8% chance to reduce the mana cost of Chain Heal by 75% for 10 sec.
:
Shield Slam has a 25%8% chance to automatically cast Shield Block.
:
While Shield Block is active, your shield block value is increased by 30%5%.
Professions
Blacksmithing
Changes
:
Reagent
amount decreased from 100 to 10.
New reagent required:
x10.
Engineering
Changes
:
Reagent removed:
.
New reagent required:
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Changes
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amount increased from 20 to 40.
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amount decreased from 40 to 30.
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:
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Changes
:
Reagent removed:
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:
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amount increased from 3 to 10.
Leatherworking
Changes
:
Reagent removed:
.
New reagent required:
x30.
:
Reagent
amount increased from 5 to 10.
Tailoring
Changes
:
Reagent removed:
.
New reagent required:
x40.
:
Reagent
amount increased from 5 to 10.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
:
Blasts the target with energy, dealing 6013 to 6987 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 50% and mana cost of Arcane Blast is increased by 150%100%. Effect stacks up to 4 times and lasts 15 sec or until any Arcane damage spell except Arcane Blast is cast.
:
Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 50% and mana cost of Arcane Blast is increased by 150%100%. Effect stacks up to 4 times and lasts 15 sec or until any Arcane damage spell except Arcane Blast is cast.
:
Blasts the target with energy, dealing (86.52%85% of Spell power) Arcane damage. Generates an Arcane Charge.Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150%100% per Arcane Charge.
:
Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 50% and mana cost of Arcane Blast is increased by 150%100%. Effect stacks up to 4 times and lasts 15 sec or until any Arcane damage spell except Arcane Blast is cast.
:
Blasts the target with energy, dealing (86.52%85% of Spell power) Arcane damage. Generates an Arcane Charge.Arcane Blast's damage is increased by 50% per Arcane Charge, and its mana cost is increased by 150%100% per Arcane Charge.
:
An arcane charge, generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage and Evocation: Arcane BlastGenerates a charge.Arcane Blast's damage is increased by 50% per charge, and its mana cost increased by 150%100% per charge. Arcane MissilesGenerates a charge.Arcane Missiles' damage is increased by 50% per charge. Arcane ExplosionRefreshes charges and has a 30% chance to generate a charge if at least one target is hit. Arcane BarrageConsumes all charges.Arcane Barrage's damage is increased by 50% per charge, and it hits 1 additional nearby target per charge for 50% damage. EvocationConsumes all charges.Evocation's mana generation is increased by 25% per charge.Stacks up to 4 times and lasts 15 sec.
:
New name : Rising HateProjects Sha energy at several targets, inflicting 1083 to 1197 Shadow damage and increasing their hatred.
Uncategorized
View all uncategorized spells.
New
:
Raise your shield and charge a short distance to your target, increasing the damage of Shield Slam, Revenge, and Heroic Strike by 30% for 7 sec.Maximum 2 charges.
:
Summons a rune under the caster, increasing critical strike chance while standing on the rune.
:
Empowered by a Rune of Power, increasing critical strike chance by 100%.
:
$rrbuilding39
:
Throw a whirling axe at the target location that inflicts Physical damage to enemies within 6 yards every 5 sec. Lasts 10 sec.
:
Throw a whirling axe at the target location that inflicts Physical damage to enemies within 6 yards every 5 sec. Lasts until cancelled.
Changes
:
An arcane charge, generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage and Evocation: Arcane BlastGenerates a charge.Arcane Blast's damage is increased by 50% per charge, and its mana cost increased by 150%100% per charge. Arcane MissilesGenerates a charge.Arcane Missiles' damage is increased by 50% per charge. Arcane ExplosionRefreshes charges and has a 30% chance to generate a charge if at least one target is hit. Arcane BarrageConsumes all charges.Arcane Barrage's damage is increased by 50% per charge, and it hits 1 additional nearby target per charge for 50% damage. EvocationConsumes all charges.Evocation's mana generation is increased by 25% per charge.Stacks up to 4 times and lasts 15 sec.
Arcane Missile
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (26.5%20% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (26.5%20% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (26.5%20% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (26.5%20% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing (26.5%20% of Spell power) Arcane damage per wave. Generates an Arcane Charge.Arcane Missiles' damage is increased by 50% per Arcane Charge.Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 3 charges.
:
Throw a whirling axe at the target location that inflicts Physical damage to enemies within 6 yards every 5 sec. Lasts until cancelled.
:
Shapeshift into an alternate Cat Form, increasing movement speed by 30% and allowing the use of Cat Form abilities, while retaining the ability to cast non-damaging Druid spells. Also protects the caster from Polymorph effects, reduces damage taken from falling, and increases Versatility by 5%.The act of shapeshifting frees the caster of movement impairing effects.
:
When you activate Archangel, the mana cost of Prayer of Healing is reduced by 50% for 86 sec.
:
Blazing Tricksters are wreathed in intense flames, burning any targets who come too close to them.Burned targets are disoriented and suffer 6000 Fire damage every sec. for 52.50 sec.
:
New reagent required:
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:
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy for Nature damage over 12 sec. Subsequent poison applications will instantly deal (12.87% of Attack power) Nature damage.
:
Coats your weapons with a Lethal Poison.
:
Poisoned weapons have a chance to deal 90 to 10537 to 43 Nature damage to a target already affected by Deadly Poison.
:
When you block a physical attack, you have a chance to increase your shield block value by 50%20% for 8 sec.(Approximately 1.55 procs per minute)
:
When you use Avenger's Shield, your block chance is increased by 50%12% for 5 sec.
:
Azzakel lashes out with a blow backed by Fel energy, inflicting Physical damage, knocking the targeted player back, and increasing the player's Physical damage taken by 40% for 7.50 sec.20% for 6 sec.
:
Shapeshift into flight form, increasing movement speed by 150% and allowing you to fly. Cannot use in combat. The act of shapeshifting frees the caster of movement impairing effects.
:
When you gain Tidal Waves, you have a 3%8% chance to reduce the mana cost of Chain Heal by 75% for 10 sec.
:
Each stack of Scent of Blood consumed reduces the cooldown of Vampiric Blood by 15 sec.
:
While Vampiric Blood is active, your Blood Shield cannot be reduced below 5%3% of your maximum health.
:
Dodging an attack generates 32 Energy.
:
Every time your Soothing Mist heals a target your multistrike chance is increased by 5%. Consuming a 5 stack of Vital Mists generates 21 Chi.
:
When you use Avenger's Shield, your block chance is increased by 50%12% for 5 sec.
:
When you block a physical attack, you have a chance to increase your shield block value by 50%20% for 8 sec.(Approximately 1.55 procs per minute)
:
When you activate Archangel, the mana cost of Prayer of Healing is reduced by 50% for 86 sec.
:
Prayer of Mending jumps to 24 additional targets.
:
When Prayer of Mending heals a target, you have a 40%20% chance to gain a stack of Serendipity.
:
When you gain Tidal Waves, you have a 3%8% chance to reduce the mana cost of Chain Heal by 75% for 10 sec.
:
Shield Slam has a 25%8% chance to automatically cast Shield Block.
:
While Shield Block is active, your shield block value is increased by 30%5%.
:
Provides the plans needed to upgrade your Lunarfall Inn building to level 2.2.rrbuilding34
:
Provides the plans needed to upgrade your Mage Tower building to level 2.2.$rrbuilding37
:
Provides the plans needed to upgrade your Mage Tower building to level 3.3.$rrbuilding37
:
Provides the plans needed to upgrade your Lunarfall Inn building to level 3.3.rrbuilding34
:
Provides the plans needed to upgrade your Garrison Lumber Mill building to level 3.3.$rrbuilding40
:
Provides the plans needed to upgrade your Garrison Lumber Mill building to level 2.2.$rrbuilding40
:
Learns the plans needed to build a Lumber Mill.This building generates a daily shipment of garrison materials.materials.$rrbuilding40
:
Provides the plans needed to build a Mage Tower building in your Garrison.Garrison.$rrbuilding37
:
Provides the plans needed to build a Goblin Workshop building in your Garrison.Garrison.$rbuilding162
:
Provides the plans needed to build a Dwarven Bunker building in your Garrison.Garrison.$arrbuilding8
:
Provides the plans needed to upgrade your Dwarven Bunker building to level 2.2.$arrbuilding8
:
Provides the plans needed to upgrade your Dwarven Bunker building to level 3.3.$arrbuilding8
:
Provides the plans needed to build a Barn building in your Garrison.Garrison.rrbuilding24
:
Provides the plans needed to upgrade your Barn building to level 2.2.rrbuilding24
:
Provides the plans needed to upgrade your Barracks building to level 2.2.rrbuilding26
:
Provides the plans needed to upgrade your Barracks building to level 3.3.rrbuilding26
:
Provides the plans needed to build a Lunarfall Inn building in your Garrison.Garrison.rrbuilding34
:
Provides the plans needed to upgrade your Barn building to level 3.3.rrbuilding24
:
Provides the plans needed to upgrade your Goblin Workshop building to level 2.2.$rbuilding162
:
Provides the plans needed to upgrade your Goblin Workshop building to level 3.3.$rbuilding162
:
Provides the plans needed to build a Gladiator's Sanctum building in your Garrison.Garrison.$rbuilding159
:
Provides the plans needed to upgrade your Gladiator's Sanctum building to level 2.2.$rbuilding159
:
Provides the plans needed to upgrade your Gladiator's Sanctum building to level 3.3.$rbuilding159
:
Provides the plans needed to build a Trading Post building in your Garrison.Garrison.rbuilding111
:
Provides the plans needed to upgrade your Trading Post building to level 2.2.rbuilding111
:
Provides the plans needed to upgrade your Trading Post building to level 3.3.rbuilding111
:
Provides the plans needed to build a Stables building in your Garrison.Garrison.rrbuilding65
:
Provides the plans needed to upgrade your Stables building to level 2.2.rrbuilding65
:
Provides the plans needed to upgrade your Stables building to level 3.3.rrbuilding65
:
Provides the plans needed to build a War Mill building in your Garrison.Garrison.$arrbuilding8
:
Provides the plans needed to upgrade your War Mill building to level 2.2.$arrbuilding8
:
Provides the plans needed to upgrade your War Mill building to level 3.3.$arrbuilding8
:
Provides the plans needed to build a Spirit Lodge building in your Garrison.Garrison.$rrbuilding37
:
Provides the plans needed to upgrade your Spirit Lodge building to level 2.2.$rrbuilding37
:
Provides the plans needed to upgrade your Spirit Lodge building to level 3.3.$rrbuilding37
:
Provides the plans needed to build a Gnomish Gearworks building in your Garrison.Garrison.$rbuilding162
:
Provides the plans needed to upgrade your Gnomish Gearworks building to level 2.2.$rbuilding162
:
Provides the plans needed to upgrade your Gnomish Gearworks building to level 3.3.$rbuilding162
:
Provides the plans needed to build a Frostwall Tavern building in your Garrison.Garrison.rrbuilding34
:
Provides the plans needed to upgrade your Frostwall Tavern building to level 3.3.rrbuilding34
:
Provides the plans needed to upgrade your Frostwall Tavern building to level 2.2.rrbuilding34
:
Provides the plans needed to build a Barracks building in your Garrison.Garrison.rrbuilding26
:
Every time your Soothing Mist heals a target your multistrike chance is increased by 5%. Consuming a 5 stack of Vital Mists generates 21 Chi.
:
Deals 500000 Fire damage to enemies within 3020 yards.
:
When you gain Tidal Waves, you have a 3%8% chance to reduce the mana cost of Chain Heal by 75% for 10 sec.
:
When you gain Tidal Waves, you have a 3%8% chance to reduce the mana cost of Chain Heal by 75% for 10 sec.
:
Paint a target location, causing a powerful warhead to land there after 10 sec, dealing 500000 Fire damage to all enemies within 3020 yards.
:
Throws a vial of virulent poison, inflicting Nature damage to anyone in the area of effect.
:
Shield Slam has a 25%8% chance to automatically cast Shield Block.
:
Shield Slam has a 25%8% chance to automatically cast Shield Block.
:
Twists the souls of fallen Draenei, forming multiple tori of Shadow damage at a specific location. The epicenter of this ability is safe from damage.
:
Dodging an attack generates 32 Energy.
:
Rips the spirits out of fallen Auchenai partisans, forcing them to fight.
:
Every time your Soothing Mist heals a target your multistrike chance is increased by 5%. Consuming a 5 stack of Vital Mists generates 21 Chi.
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