This post was from a user who has deleted their account.
Can Blizz please stop *!@#ing with the game every patch? Revamping the whole thing every time...They will never, NEVER balance the game, but yet they keep trying and every-time they do something retarded
The change to the crit values in healing caught my eye more than anything else.Not only does this make Crit more valuable for EVERY healing class/spec, but it makes it even more effective for any healer that gets a lot of use out of Crit (Disc priests and resto shammies come to mind in particular.)Disc will get more powerful shields whenever they crit, making them even better single-target healers and more of a powerhouse in PvP (I know I'll be exchanging some of my Haste for Crit on my disc priest now!) Not only that, it makes resto shammies, who already put a ton of value into crit, even stronger in the direct-heal department. My resto shammy with raid buffs and at the top of his game runs at a nearly 30% crit chance (more with the 2pc T11 bonus), so he'll be healing out the wazoo. The change to Water Shield and how resto-specced shaman get mana back intrigues me as well - making crit even more valuable than it already is. Although the change to Mana Tide does seem a -little- extreme. I forsee that they change it to 300%, or some other middle ground, rather than cutting it's usefulness in half.Interesting all around. Looking forward to see the final changes in 4.2.
The holy paladins went from very OP to slightly less OP. Less QQ and more learning to play the class and all will be just fine.Overall I like most of the changes here. The heal crits will make crit a much more valued healing stat. And the hunter pet change is like "about bloody time". I don't play a hunter but having a smart pet that attacks the right target would help many raids. A very nice change.
That Lightning Blot glyph looks hot! :D