"social evolution"? .. that's a typo, I'm sure they meant to write the correct thing which is social devolution.
I find it almost funny to read what suggests Ion DOES understand, but acts opposite to what his understanding is. If you KNOW people are conditioned to min-max, then the RIGHT choice is Legion, with launch-day things like legendaries, that can be ballpark-gauged WITHOUT number crunching. Yes, people quickly figured which ones would be 'optimal' which could have been solved by just basing their acquisition on hard-to-get currency rather than rng, but several of them had flavor, survivability or utility aspects that were FUN. And if you need more progression to a rigid acquisition curve, then bring back reforging, upgrades, socketing, or something like that.What did he bring in next, instead? A bazillion-trait labyrinth of traits and talents and essences that NOBODY can navigate WITHOUT relying on raidbots or simulationcraft or some such to navigate...In Pandaria and WoD, the monotony of dailies was the biggest gripe leveled at devs. Legion answered that briliantly with the zone emissary and World Quests that practically guaranteed there will always be some quests you want to do, for a reward you want to get. What is Ion doing now, instead? Yep - diluting WQs, and going back to 'same old same old' 3 quests every effing day till you drop... ffs, Ion.What I completely DON'T understand, is that Ion and even Mike don't seem to get that the decision to de-compartmentalize smaller server communities, add finders etc. while not providing social tools to keep up with those changes was what killed the social aspect.Back in Wrath, leveling a first toon was a half-year endavour unless you could play 24/7 for a month. This sort of investment meant you didn't want to make your toon a social reject through bad behavior, and if you did something bad, it hurt. With toons becoming more expendable and broadening range of people you meet ingame, to keep people behaving, they should have come with SOME way to encourage friendly behavior. They did not... that's all there's to it. Contrary, they went even further 'breaking' things. In Pandaria, it was still possible to wipe for hours in LFR. Most dropped, but if a few people explained the encounter and organized the group, the kill would eventually happen. And now... lowering the difficulty isn't the answer.Why complain people don't communicate when devs do their best to remove the NEED to communicate?