In an upcoming build of Shadowlands, several changes have been made for both of the DPS Shaman specializations.One quick note before discussing the specific changes to each spec,
is being removed as a baseline button to all
was brought back in Battle for Azeroth with the intention of
s being a cool and iconic part of the
class, but without significant redesign to the button to give it mechanical interaction and feeling impactful to press, it wound up feeling like just another cooldown you had to manage that didn't have any excitement behind it.Elemental Shaman:
- has been changed to be a guaranteed proc from and .
- has been decoupled from entirely, but still grants stacks.
- 's base damage has been reduced significantly, but now also increases the damage of for each stack of consumed when cast.
- 's previous interaction with bonus proc chance has been redesigned. While Fire Elemental is active, the period of is reduced, which increases the DPS of any active debuff and also increases the chance of gaining the effect. Additionally while is active, any newly cast will have its Duration increased by 100%.
- will now grant the a charge of when it deals damage to an enemy.
- no longer grants a second charge of for Elemental Shaman. This is more of a bug fix, but noting here as it is a moderate change to available utility of the talent. This talent is unchanged for Restoration.
The changes above should make Elemental Shaman feel quite a bit more control over what will happen as the result of pressing their abilities.Enhancement Shaman Core Ability Changes:
Enhancement Shaman Talent Changes:
- has been removed from the spec.
** This is a big change we're trying out. in basically only serves as a GCD filler. With the removal of , and and becoming class-wide abilities that are also on a short cooldown to fill empty spots, there was a lot of competition in the ~6 sec cooldown space of available buttons. Without Maelstrom, Rockbiter didn't have any strong interaction with the rest of the Enhancement toolkit, and shock spells are much more iconic to . This is an experimental change, please try things out in combination with the changes below and let us know how things feel.
- is now learned at level 11, down from level 22. cooldown increased to 18 sec (was 12 sec)
- now gets upgraded at level 22 to have its cooldown reduced to 12 sec (was 18 sec)
- 's cooldown has been reduced to 7.5 sec (was 9 sec)
- Maximum Maelstrom Weapon stacks have been increased from 5 to 10.
- Each stack of now grants increased damage and/or healing to the abilities effects in addition to the cast time reduction.
- Abilities that are altered by have had their baseline damage or healing values reduced.
- no longer causes your next Stormstrike to not incur a cooldown.
- s now grants one stack of immediately when pressed, and an additional 5 stacks over the duration of s.
- Each target that you hit with now both increases the damage of, and reduces the cooldown of your next .
- radius increased from 12 to 30 yards.
- and no longer require you to click the button, then click a weapon on your character sheet. They automatically apply their effects to an appropriate equipped weapon.
- now has a 50% chance to grant you a stack of when it deals damage to an enemy.
- and have their cooldowns shortened with your current Haste.
- (talent) has been redesigned and renamed to (Passive). now increases the damage of your Flame Shock on the target by 100% for 12 sec.
- (talent) has been redesigned and renamed to Stormfury (Passive). Each time activates, the cooldown of is reduced by 1 sec.
- Hailstorm (talent) renamed to Cycle of the Elements.
- (talent) redesigned and renamed to Hailstorm (Passive). Each Stack of Maelstrom Weapon consumed increases the damage of your next by 50%, and causes your next Frost Shock to hit 1 additional target per stack of consumed. Maximum 5 stacks.
- (talent) redesigned and renamed to . 15 sec cooldown. Cause all of your s to erupt in flames, dealing Fire Damage to up to 6 targets near your Flame Shock Targets.
The above changes to Enhancement Shaman are a lot to take in, but we feel that the combined list of changes will make your abilities feel like they have a purpose and interact with your toolkit in meaningful ways instead of just dealing damage.