Various changes in an upcoming build:
Feral: Various talents are buffed numerically, to try to open up some choices a bit (
), as well as a baseline buff to
that's related to the below discussion.
One notable talent is nerfed:
. This has been the subject of much discussion in feedback. While we like the idea of a talent in this slot that simplifies the rotation somewhat, we generally agree that infinite
extension has a lot of downsides. It additionally tends to cause balance problems, as an infinitely-extended snapshot-buffed
tends to outpace other options for sustained damage.
by a smaller amount–keeping a similar mechanic to now, but requiring it to still be occasionally used on a single target.
Relatedly, we're adjusting Bloodtalons to make it easier to proc–we've seen a lot of feedback that sequencing
that tightly is a big hassle when you have competing interests of when you need to refresh your Bleeds, when you have a lot of energy, when you need to use a finisher, and so on. Trying to find the sweet spot where it's not too onerous to use, but still provides a reward for planning your rotation.
Balance: Notably in this build, starting Eclipse requires 2 spells rather than 3. Doesn't require a big explanation, but should be strongly felt. In particular, the windup at the start of combat is much shorter (especially when you can precast 1 of the 2 spells).
We're also trying a version of
that's not extendable to arbitrary duration; it was simply going to cause nearly certain balance problems later on. It is now a fixed-duration cooldown that still provides a large damage increase.
Thanks for any feedback, please let us know how this all goes.