Conduits still sound horrific.If they were worried about inventory management, just make them 1 off drops that you swap around like essences - once they're learnt, they're learnt.The idea of having to swap soulbinds to a massively suboptimal soulbind tree to activate my affliction conduits over my destruction conduits sounds no less convoluted a mess than just swapping the conduits via an essence-like system or re-usable items. At least with ONE of those options I don't feel like I'm gimping myself by playing some hamstringed spec with unwanted AOE / survivability traits just because the alternative of sticking with the "good" soulbinds is to run without conduits entirely.In the developer interview Ion mentioned some ideas just need to be scrapped instead of endlessly polished when talking about the paladin covenant aura. Conduits, unless they're changed, sound like a system that a lot of people are going to wish was killed off. BFA spent until the release of BOD until they FINALLY got Azerite armor into a remotely decent place because they didn't react to feedback over the traits being boring and unimpactful, I hope they listen to the conduit feedback before it's too late and being addressed mid-expansion (if we're lucky).EVERY other system sounds like a step forward, but this one sounds like they're going back to some of the worst parts of Legion. Grindy drops and power that doesn't translate between specs. Things they agreed were problems and avoided on BFA.I'm fine grinding them. I'm not fine with them being destroyed when changed / conduits being dead when playing another spec and needing to respec soulbind instead to a suboptimal one just to get different conduits working.
did he only ask one question or are there more videos
it drops as a bonus item, chill out man. Those were some mature responses and thought out things, can't say that for a lot of people here.
Pure nonsensical justifications, and utterly antithetical to the "player agency" slogan they shove in our faces every chance they get.
Now that I've taken some time to think about the conduits system as a whole, I feel like the claim that it'd be an inventory management nightmare itself falls flat. Being able to swap conduits in and out allows people to try new things and not need to constantly grind out replacements over and over, so people who get the proper conduits for their specializations and constantly swap them in and out are going to use that specific set of conduits to do so. They could store them in a specific bag or even in the bank and just go grab them when they need to swap.As a matter of fact, by not letting people just swap the conduits in and out, people will be more inclined to grind out a bunch of the same conduits over and over so they have a healthy supply of them available to swap their spec all they want, meaning more inventory or bank space will be used just to be able to swap soulbind paths for specific specs or encounters.Yeah, this mentality is actually pretty counter-productive to what was claimed in the interview. I genuinely think it'll be better to either let people swap conduits in and out all they want, or just make them like how essences work.
I am reserving judgement to see the rate of acquisition for these conduits . If you can target them and get them relatively easy it should be fine . In my opinion , players will always choose simple average solutions to most situations instead of absolutely min-maxing every single thing . I don't think most players change their talents between one boss to the next . hell , they don't change it when switching between doing a raid or doing a dungeon , so why are we pretending that now everybody will switching conduits like crazy ?
System on system on system.. Stop this already... Why can't we just have classes that are work out of the box without those borrowed powers?