Just make the conduits to an Essence like system you collect it, you have it, and you can swap them, the system is in place you just need to use it. I can tell you blizzard everyone wants that if you can swap the conduits it's an inventory management nightmare yes, but trust me without the library like system and the spec specific soulbind trees the players who often change spec will need to hoard 10-20 of the same conduit because this system if it's a library like system that's the perfect solution.Other point with the Venthyr soulbinds you can't really up your healing with just the soulbind talents. Some support the tanks some the aoe/single target dps but there's not really healing based "talents".
let's hope the best m+ conduit will drop from the arena chest with one zillion rating
The consumable Conduits are another level of grindfest, when it comes to the time season change. They have ilvl, which means that every season you have to grind those conduits all over again. It's terrible. Library-like systems should be the solution, but it seems Blizz wants that sweet playtime statistics to show off to.
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sigh... I'm honestly just mentally tired from the way Blizzard is talking in these interviews -_- they are saying one thing yet the systems in the game literally do the exact opposite... like wat? we constantly hear them saying "player choice" yet the systems are the opposite of player choiceand does Ion even know what he is talking about? inventory nightmare is what i going to happen with the conduit system as it currently is, as people will be made to grind out a bunch of the same conduits over and over so they have a healthy supply of them available to swap their spec all they want. Not to mention RNG bs on the conduits meaning even more grind will be needed, especially with new patches and re-farming for higher ilvl conduits.And there are so many easy ways around the issue of inventory that it baffles me he even said that line :/ lots of ppl in the comments have already given ideas on what can be done, kinda amazing Ion could not think of one way around itbtw, this sudden obsession of blizzard on "RPG" seems to have made them forget that this is an MMO first, i.e. community, competing, guides, best in slot and so on. These SL systems only work in a single player RPG. WoW has never had RPG decisions after you pick your class.
Consumable conduits themselves are going to be an inventory management nightmare. Keep as many copies of each conduit as possible in case one gets nerfed or buffed or you want to try something new.Ion - stop it. Just stop. Whatever thought you're having, stop and just listen to people for once.
After thinking about this, I disagree with the majority of complaints here:1. In Legion, we had different Artifact weapons, each having 16 traits. When we were a Warlock, if we played Destruction, we didn't complain that Affliction had the better 16 traits than Destruction. We didn't march to the forums and complain "This spec is completely unplayable because I'm forced to play the other spec because it has better Artifact traits." No, that didn't happen. Specs did have better artifact traits, and were better than other specs, but these complaints were rare.2. Grinding. Let's get this out the way. Comparing this to Classic: nonsense. Classic had far greater grinds, that lasted for many months. You had grinds before a dungeon, grinds before a raid. The grinds were out of control; somehow grinding 1 item, conduits, in Shadowlands is worse than all that.Compare this to Legion. We had Artifact Power to grind. We had Order hall resources to grind. We had artifact knowledge and research to grind. We had the suramar currency to grind. We had Relics to grind. What happened? Well there were some complaints, but it all turned out fine. Everyone thought it was an amazing expansion, despite the Legion grind being significantly worse than Shadowlands. Funny that, people make a mountain of a mole-hill; remove all grinds except 1 and people are still unhappy. While in Legion, there were far more grinds and none of you are comparing it to that.Also, this is an artificially created grind. An optional one. It's not a grind made by Blizzard. It's one made by the playerbase in the attempt to be optimal for no reason. You are making it a grind, not Blizzard. They didn't tell you that you need a specific conduit to do any piece of content. 3. Relics vs Conduits. Relics in Legion you would slot 3 in and you're done. No one complained in Legion that they couldn't swap out their relics for different ones. No one said in Legion that they needed to grind 100s of different relics to be optimal. Why? No-one cared. No one swapped relics if you did dungeons. No one swapped relics if they did a raid after. No one swapped relics based on the content they were doing. They chose the best relics they thought were good, and used those relics for all the content available. Yet, no one complained in Legion about this; but for some reason, this is a major issue in Shadowlands.4. Talents vs Soulbinds. I think of Soulbinds as 5 free talents, 3 optional ones. Let me ask you this question: when is the last time you've changed your talents based on the content you do? When is the last time someone said: "Oh we're doing Hall of Valor, let me change talents; Maw of Souls, let me change. Emerald Nightmare, let me change talents." You never heard that. People very rarely would change talents based on every piece of content they did. They would choose their talents that were "decent" then use those talents for all the content that was available. Same thing applies to Relics. Same thing applies to Soulbinds. Why would you need to change your talents to be optimal in every piece of content, when that's never, ever happened before? Legion, it never happened. 5. Soulbinds. I like the idea of being able to choose single target or area of effect damage to specialise for your soulbind. That's great for agency. I can actually choose to be amazing in AoE, or Single Target, or a bit of both. Yes, if you specialise in Single Target, you should do less than someone who specialises in AoE, that's the whole point. I like the choice of being better than other players in some areas over others. You can make each spec specialise in a certain area. Destro could choose a soulbind specifically for dungeons and AoE. Demo could be a soulbind specifically for raids and single target. I like the concept of having that choice. Another response to this: classes. Some classes are better at AoE than others, some are better at dungeons. You don't see someone changing their class because they are doing dungeons today, and mage tomorrow because of a raid, then paladin the next day because of PvP. No, that doesn't happen either. You don't change to be the optimal class that does best in those environments. Why? People don't care enough about being that optimal. But, people care about a minor dps boost that we have no idea how significant it is without tuning being available.Ultimately, I think everyone has over-reacted; complaining about a single artificial, unnecessary grind, when previous expansions had many. The grind compared to BFA grinding essences, azerite traits, corruption, and much more, but seemingly conduit is flavor of the month to complain about. The grind compared to farming VP/JP in Cata and MoP. The grind compared to farming emblems in Wrath. The grind compared to farming 9254259 different keys in TBC and emblems. Grinds are inevitable, every expansion has them. I think the conduit implementation is fine, and I'm happy specialising in one area and one soulbind.