10 M+ is a pretty good number to get the last chest.But what's up with the 875 conquest points? LMAO
People commenting about the conquest numbers: we don't yet know how much conquest any activity actually gives in SL.For M+ I don't really mind having the 3rd option be 10. I'd like the 2 chest option to be 3. And the reason why people feel this strongly is that Blizzard said we'd have more choices. So at least personally I took it to mean that we'd have more choices to battle the rng but wouldn't need to work more towards it. A bit more work I can live with but not that much.The part where this gets interesting is that some chests, even if I hit them a week, won't actually be meaningful if they're not on the same level. I might hit a couple of the pvp reqs during the expansion. But unless I magically come better at it their ilvl will be so bad I'll never pick them since there will also be the currency option. For non raiders who only do a social normal / hc but are able to hit a bit higher m+ keys the same goes for the raid chests. And ofc vice versa for someone who is a god in pvp but doesn't really do m+ regularly.
Solid changes for sure, you want more choices then you need to work for it. Regardless of how many characters you roll on. I dig this change as these are probably the real numbers.
Requirements are still too high. It should be 1/3/7 dungeons or something, same for raid bosses required.
10 only? Now I can do it in a day.
Still going to do two a week. One to compensate for the -1 level by reset, the other one to get the highest reward.
Really happy with the changes. If you are someone who is casual, that is totally fine... but that means 9 additional choices aren't really for you anyway. You aren't missing out on gear, because you are getting more options than you were before AND if you don't like what's in the vault you get currency for more options. Keep in mind that those who are doing 10 a week already are doing quite a bit of other stuff you probably aren't interested in as well. You DON'T have to min max in this game to be happy. You DON'T have to always try to make sure that the top 10% are stuck with the same stuff you are, even though they are putting in more time/effort than 90% of the other players (not saying that I want to do that, because I don't...). Those that work harder/longer/better should get something for it. Raiding Mythics, doing Mythic +25s... is just a different level of skill, time, and sacrifice. Just the elitist garbage nonsense stress alone should earn those players are few more choices ;p I don't understand why players who don't even WANT to do that stuff are worried about other people getting a few more options to help them along the way?
This doesn't really change enough. Sure, it's less bad, but less bad and good aren't the same thing. On this post I break down a lot of my thoughts, that I know are shared with some (and not shared with others). The current box is bad, the new version doesn't solve the bad so much as it introduces more grinding to help mitigate some of the bad parts. What was needed was JUST quality of life changes without any negative side affects added.
This post was from a user who has deleted their account.
If theyre not doing they dont deserve the loot. Its just that simple. Good ammount of players do 10 dungeons in a couple of days. Especially at the beginin go a patch.