Protection Warriors will see a few updates in this week’s build. First, a number of talents have been moved around in the tree. After seeing how the layout is playing on Beta, and reading your feedback, we think this updated tree will create more competitive choices in multiple rows.
15 – War Machine, Punish,
25 – Unchanged
30 – Best Served Cold, Booming Voice,
35 – Unchanged
40 – Never Surrender, Indomitable,
45 – Into the Fray, Unstoppable Force,
50 – Anger Management, Heavy Repercussions,
will now begin dealing reduced damage if they strike more than 5 targets, instead of when they strike more than 1 target. The initial changes to these abilities’ damage has had an outsized effect on threat gameplay for Protection, particularly in dungeons. These changes should make the task of gaining threat on a standard pack of enemies feel closer to the live game, while still making fighting large groups of enemies more of a challenge.
There are two accompanying, smaller tuning changes as well. Tuning is ongoing, but these changes were worked in alongside with the talent rearrangement.
- damage increased by 50%.
- generates 20 Rage for Protection (was 10 Rage). It still generates 10 Rage for Fury.
Thanks for your continued playtesting and feedback!