Can someone explain to me please how the magic stagger changed? I only read that it is back, but on live there is 35% magic stagger already.
Malefic rapture needed a tunning because of mastery scaling but I hope they don't nerf affliction again. I don't play affli since 7.3 and I don't wanna see it gutted again
Hpal isn't really viable. They really have no meaningful synergy from conduits, and hell, they even got no synergy between skills. Blizz is obsessed with infusion of light, but Hpal never really used them in BFA and it wasn't really fun in Legion.
Magic Stagger was removed on the Beta but is now confirmed coming back.
When did these fixes apply?
i hope they fix holy paladin befor pre patch
Nooooo pls dont hurt the affli locks. Alffi needs to shine in m+
The tar trap change was expected, I guess, even with the nerf it still seems strong, and I already use Tar Trap 'passively', at least comboed in a macro with Disengage (As this one is off the GCD, I hope it stays off in SL). There you are, specially as ranged (BM/MM) your target gets near you in melee, and you wanna get far (specially in PvP), you press this macro and Disengage+Tar Trap(on the ground where you were) off.Previously I had the Disorienting Shot(when it was baseline but Blizz 'understood' it was underused, not my fault if people didn't see it's usefullness)+Disengage.
Any chance of getting a State of Frost DK article Wowhead? It's the only spec missing any kind of analysis at all.
Will mages ever see an expansion without that rune being force down their throats again? I miss my mage
And still no competitive tuning for Resto Shamans......Is it just me, or do druids have the best dev ever? Expansion after expansion, they appear to get all the "goodies" (except for Feral).
Disappointed with survival hunter. I liked it in Legion despite controversy but BFA made me hate it and it seems like that will continue on to shadowlands since nothing that matters has changed all that much.
I miss my mage too, but after 12 years I finally switched to hunter because I'm done with casters. They are punished by movement, by silence, by stagger they have to cast, have crappy armor. If you think about it who in their right mind would play casters... If it wasn't for achievements and reputations I would have ditched my mage long ago.
Maelfic Rapture was OP af. Its non crits were hitting harder than aimed shot crits.
Really world of melee? Dont remember in highmaul but, brf top was hunter, mage, boomy and rogue. Hfc mage, rogue hunters.Emerald nightmare fire magesOdin raid dont count for meNighthold dk frost with BoS, warlocks, mage and there was a bit of warrior and rogues with certains trinkets, but only with those trinkets.Tomb: rogue and warrior shined here, rogue because of defensives. Also unholy dk was fun in burst dmg. Destro lock was the caster of this raid.Antorus: hunter, priest,warrior and lock were a bit ahead, but in this last raid it was all broken already.Note:Affli was hella strong almost all legion expa, and in shyvarras fights they used no melees, max 1 or 2 and it was rogue and warrior.Uldir: affli lock, arms warrior and hunter were good. Rogue assa was strong with garrote build. But because of type of fights locks dominated.Dazar alor: priest, nothing else to say. Hella broken after rework and the scaling, couple hunters and boomys shined and paladin was kind of good.Eternal palace: priest, mage, lock. Warrior, boomy and dk were very good too. A bit of ele shaman and always a rogue and hunter around for certain mechanics.Nzoth: Mage, hunter and lock pepega in progress.This is based on the world first races that i remember. We all know that if you only aiming for aotc(like my guild) you can play anything.