Vendor should have been in since Day 1, but Corruption did succeed in making loot "interesting" again. No more boring "main stat stam secondary stat 1 secondary stat 2".
The basic idea of Corruption was quite good, but as Blizz usually do the implementation was was absolutely aweful and obviously not fully thought through was way too impactfull on the game and player power, Luckily for Blizz its the end of the x-pac so no real harm done. That said the whole design and implementation of Corruption leaves me with alot of concerns regarding the many new systems that are coming in Shadowlands, There as been no new system introduced into the game in the previous past 4 years (since legion predominantly) that as actually worked as originally claimed it would, not without months and months of band aid fixes that have created more and more issues, the whole of legion and BFA are clear examples of multiple failed systems some never being fixed at all. The current team of developers at Blizzard just simply do not know what they are doing, whether its a time issue or management pressure or something, ideas are being created and not fully thought through at all and just thrown into the game, current game design over the previous 2 x-pacs has been awefull, nothing has worked right, nothing been tested right and nothing been introduced right. I just hope they get things right for Shadowlands, but going off the Beta it does'nt look like they have learned anything, many on Beta will say the game is no were near ready yet, Blizz are promising changes but nothing is happening, they have already doubled down and stated they are not changing Covenants even though they are riddled with issues, just over a month from live launch and still many parts of the system still not working at all. I think thats more a case of they have invested too much time in them to warrant them going back through the system, going back to the previous paragraph its just again a another new system badly designed, not thoroughly thought through and implemented in the worst possible way................just seems to be the way Blizz works these days.
A system that helps players shouldnt be the 80% of their dmg output,for me corruption failed cause you didnt care about the item anymore but rather the procs,for example rogerbrown used a ilvl 415 pants for WF race just cause it had infinite star if i remember right or something. A blue item shouldnt replace a mythic item with same secondary stats just cause it has ONE proc. Just my humble opinion.
Truly awful, I hope to never see it, or anything like it again.
I liked the animation effects of corruption. It would be much better idea if effects were just like trinket but on each piece of gear. Some would be rng to proc and some would be used leta say..by triggering the back..but in the end, each piece of equip should be doing like 2..3%of your dmg. Not 40%..I hope some of the corruption effect or animation ends in game in future. Being it upcoming legendary items or maybe enchants on weapon, or simply toy effects.
It was a wacky experiment to prove this system is flawed, but an experiment required to be done nonetheless.Now we know how it much it can be wacky & fun but also crooked & flawed, let's not repeat this.
This is a retrospective that tries do shed a good light over one of the worst systems the game ever had.There was no interesting itemization decisions when you just knew you should use a low ilvl item with a powerful corruption instead of a really high ilvl one. Or classes that could basically avoid any kind of negative effects with one button, allowing them to stack even more powerful corruption effects.The vendor was really bad and the last nail in the coffin for what is considered the worst WoW expansion. The unecessary rotation and grind (a really sad attempt to keep people playing) were terrible. Using a currency that alts/rerolls had plenty while mains (that had all essences) had none, or just a few, made things even worse.
more power at a sentimental and lethal cost was fine but if only all corruptions could have been sold by mother since the beginning. that would even the odds for many characters and other specializations to shine in progresses and dungeons.tldr: along with rng, selling corruptions at first hand would be a better idea
Corruption was only good because it helped my terrible guild kill more bosses than they would've otherwise.Every single other thing about it was awful and I hope they never use it again.Having corruptions cost echoes of nyalotha was the dumbest decision ever. BFA was already wildly alt unfriendly but now if you wanted to play an alt you had to gind 10000 - 12500 echoes just to get your essences, THEN start saving for corruptions
Corruption on lowbie gear for newer 120's who have not progressed to getting the cloak, with no way to cleanse it? No thank you. That by itself is a big fail in my book. The corruption/cloak system is one big reason I mostly stopped playing BfA and played other games or just leveled lowbies.
Answer: NO, It's NOT.
#$%^ the %^&*ing corruption %^&*
I really liked it once they added the vendor. I just thought they were really. really. REALLY imbalanced. Tanks topping dps charts was uh. Yea.
kept us on a weekly hamster wheel and it kinda ruined PvP.it also doesn't feel good if a third of your damage comes from random rng procs.bad.
Hell no, it was in the end worse than titanforging. It was just less obvious at start. Titanforged item was immediately seen as better due to higher ilvl. That's why corruptions seemed better at first. But with the tuning they got they were far too powerful and in most cases caused much higher dmg difference than if you would get few very high titanforged items. Also having so much dmg come from external, passive and random source is just bad.
"Did Corruption Succeed in Patch 8.3?"Never again, please. NEVER
It succeeded at breaking everything.(But I had fun with it)
The good thing about corruptions was how they made so many specs more competitive, by letting them obtain stats they normally would not have been able to achieve with the current gear scalings or reducing the cooldowns on their key abilities. It felt like the endgame landscape was much more liberated, with the exception of a few tyrants such as demon hunters and mages that went out of proportion with their damage output.It was tarnished by the initial randomness of the system and the BoE corruption fiasco where you could essentially pay to be top of the dps meter. This problem persisted for most of the patch and was an equally big problem in M+. My friends would fork out hundreds of thousands of gold to get twilight devastation, just so they could feel like the contributed in dungeons. No matter how great corruption was in the end, nothing excuses a system where players are just buying and selling their character's damage on the AH. It made most of the gear you got in the game feel trivial, even from Mythic end bosses. Let's not even get in to the corruption effects themselves and how poorly balanced they were.Overall - more itemisation options? GOOD. BUT... they need to be in the hands of the players, not some random proc or bi-monthly rotating vendor. Allow players to craft or enchant gear with item modifications that they want. This could be similar to corruption effects like +% haste but we apply it to our gear ourselves and can customise freely with professions. There are so many ideas one could come up with for making gear interesting in WoW that when we get things like corruptions and titanforging, I have to assume they actually have no respect at all for the players. Look at crafting systems in other games and then look at WoW's crafting each expansion - it's like it was designed by children for other children.
8.3 is indicative of the maddening themes of Lovecraft's works. Compared to other WoW patches I think its on par with WoD. I preferred legions final patch as there was a lot more to do once the hype over the new raid was over.
Lowest point of the game..if that was the goal then yes..