Blizzard
Greetings!As some of you know, we've made adjustments to Shadow Priests lately to balance their damage, as heavy iteration on the specialization led to some things getting out of alignment. In this week's new
build, we've made more adjustments.At the same time, we saw that some of the Insanity reductions from last week hurt the flow of the rotation, so we've reverted some of those. We also want to make sure that
feels important to use over
.This week's changes include:
- duration increased to 10 seconds (was 6 seconds).
Developers' notes: We've also decreased 's max stacks to 1, as 5 felt excessive. We are open to feedback about how this feels, as always.
generates 8 Insanity (was 7).
damage reduced by 15%.
- Developers' notes: Shadow was proving too powerful in single target situations. This helps address that while still allowing Mind Blast to feel impactful.
damage reduced by 15%.
initial hit reduced by 15%, and periodic damage reduced by ~12%.
generates 2 Insanity (was 1). Damage reduced to 15% (was 30%).
- Developers' notes: This to differentiate it more from . should be about getting more Devouring Plagues, while is better at spread damage.
once again costs 30 Insanity (was 35).
- Developers' notes: There is some gameplay value in getting 3 s in a row when pooling Insanity, so we decided to revert this change.
Thank you for all of your testing and feedback.
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