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10.2.5
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January 27th Hotfixes - Venthyr Nadjia Soulbind and Maw Changes
Live
Posted
2021/01/27 at 8:16 PM
by
Ketsuki
Blizzard has updated its
hotfix blog
with a few small changes addressing a few small bugs in the Maw, as well as Protection Paladins using
Holy Shield
on Sludgefist and Nadjia's
Thrill Seeker
.
January 27, 2021
Classes
Paladin
Reign of Endless Kings (Legendary Effect) cooldown will no longer be reset when the Paladin uses Divine Shield.
Covenants
Venthyr
The Thrill Seeker (Nadjia Soulbind) buff can no longer be removed by right clicking the effect’s icon. Her appetite for danger will not be deterred.
Dungeons and Raids
Castle Nathria
Sludgefist
Protection Paladins blocking Giant Fists should now trigger the damage component of Holy Shield (Talent).
The Maw
Fixed an issue where Souls would not release from their Stone Prison if a player’s pet deals the final blow.
Druids can now shapeshift out of the slow effect from Ghastly Willbreaker’s Shatter Resolve.
Fixed an issue where Eye of the Jailer: Soul Surge’s ground visual effect was not visible when Projected Textures is disabled in the System Settings menu.
Fixed an issue where Shadehounds outside of the Hunt: Shadehounds had tooltips and highlighting indicating that they are part of the hunt.
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Comment by
362388
on 2021-01-28T08:57:20-06:00
Fixed an issue where Souls would not release from their Stone Prison if a player’s pet deals the final blow.
As a player of demo lock, THANK YOU BLIZZARD.
BM hunters also say Thank you.
Unholy Death Knights also say Thank You.
I was about 50/50 on whether or not a stone prison would actually open.
Comment by
Certified
on 2021-01-28T09:03:35-06:00
Crying for warrior buffs, you at least got touched. Fix survival.
You atleast have playable dps spec which is competible... (Cries in paladin)
idk what game your playing to think paladin is weak? paladin is currently ranked higher than any warrior spec and all of the hunter specs, demon hunters don't even have a single viable dps spec (i don't play one, they are boring, just saying)
ret pali slapps pretty hard during cooldowns. the class is also designed as a support class but with insane damage during wings. paladin is pretty fine.
just que into some battlegrounds and your teammates will love you.
Comment by
tyrlaan
on 2021-01-28T09:08:23-06:00
Before souls from soul prisons would appear beside the player who did the "killing blow" to the prison. You were able to farm souls from a distance without aggroing closeby NPCs. Now they spawn beside the prisons, I count that as a nerf.
Because the fact that a whole bunch of people can just camp a soul spawn point and finish the weekly quest in almost no time and zero risk isn't cheese enough for you?
Comment by
Dabraxus
on 2021-01-28T09:20:23-06:00
Don't buff havoc until you nerf vengence.
I'd rather see them buffing other tanks than nerfing one of the only viable tanks when it comes to REALLY high keys. Every tank is able to tank +15-16 keys as they are right now. But some of them (like BDK) should get buffs im terms of survivability and movement as the higher the key goes, the more important it is to kite.
The reason why VDH shines right now in m+ is the current kiting meta in higher keys and that's something where VDH always excelled. You jump in, use your mitigation while binding the adds on you with your AE dmg and jump out as soon as you run out of defenses.. This will definitely change when characters obtain better gear and tanks can start face tanking higher keys but until that point, VDH will keep playing so well.
Comment by
Malakyan
on 2021-01-28T09:35:26-06:00
Crying for warrior buffs, you at least got touched. Fix survival.
You atleast have playable dps spec which is competible... (Cries in paladin)
Are you drunk? Ret's damage is ranked middle of the pack in raid scenarios (as it almost always is) but just because we're not FOTM doesn't mean we're not competitive. Ret's doing pretty damn well right now overall; we're never going to be ranked within the 'meta' because the spec is balanced around slightly less damage (when compared to certain other specs in the same gear, played at the same level of skill) as a counterweight to our massive utility toolkit. We have self-defense, the ability to defend others with BoP and BoS, off-heals, can talent into either an incap or a blind in addition to our 6s stun and 10s slow, Freedom for ourselves or others to break all movement impairing effects, a poison/disease cleanse, a 15s CD interrupt, an additional fear against undead enemies, and can rez out of combat to save a healer's mana. Even if we're always ranked about middle for flat damage, do you know how useful all of that is? If you feel like you aren't 'competitive' as a retribution paladin, you either are the kind of person who feels underpowered if you aren't FOTM, or you need to expand which parts of the ret toolkit you're actually using.
while rets are not bad right now most of what you said is almost meaningless in raid, self-defense? wtf you talking about? ret has one of the worst mitigation kit in the game, yes the ability to defend others is nice, its just sad that a healer or a tank can do the same, off heals another meaningless ability in raid, if you need the DPS to heal something is seriously wrong and while it might clutch a win its not something you want, using talent to get stuff other classes get for free but yours is casted and has a 15sec CD and you are melee, stun and slow 99% useless in raid, BoF is nice but every fight where it could be useful having someone with crazy mobility was better than having a pally, 15sec interrupt is all melee I believe? rez out of combat yeah not relevant at all when a lot other classes do that and some even can Brez.
so while I dont think ret is in a bad spot the things you listed are usually the reason why ret sux, they put tax on those skills that are for the most part useless or not something you want in a melee dps when in fact higher dmg always wins in the viable lottery
Comment by
Saispai
on 2021-01-28T10:17:44-06:00
Venthyr
The Thrill Seeker (Nadjia Soulbind) buff can no longer be removed by right clicking the effect’s icon. Her appetite for danger will not be deterred.
So Venthyr players are now at the mercy of unfortunate timings which, sadly, happen way too often, like in Council of Blood and Sludgefist. I wonder what's the exact reasoning behind this, since Nadjia wasn't particularly more powerful than the other Venthyr soulbinds.
Comment by
Kakashi31
on 2021-01-28T13:43:31-06:00
thank god they buffed druids movement ability in the maw
Not a buff. They fixed an issue where something that's supposed to happen wasn't happening.
omg can't you people see he's been sarcastic?
Comment by
grafspe806
on 2021-01-28T19:07:15-06:00
Removed
Comment by
Chanchi
on 2021-01-29T08:34:34-06:00
Crying for warrior buffs, you at least got touched. Fix survival.
You atleast have playable dps spec which is competible... (Cries in paladin)
Are you drunk? Ret's damage is ranked middle of the pack in raid scenarios (as it almost always is) but just because we're not FOTM doesn't mean we're not competitive. Ret's doing pretty damn well right now overall; we're never going to be ranked within the 'meta' because the spec is balanced around slightly less damage (when compared to certain other specs in the same gear, played at the same level of skill) as a counterweight to our massive utility toolkit. We have self-defense, the ability to defend others with BoP and BoS, off-heals, can talent into either an incap or a blind in addition to our 6s stun and 10s slow, Freedom for ourselves or others to break all movement impairing effects, a poison/disease cleanse, a 15s CD interrupt, an additional fear against undead enemies, and can rez out of combat to save a healer's mana. Even if we're always ranked about middle for flat damage, do you know how useful all of that is? If you feel like you aren't 'competitive' as a retribution paladin, you either are the kind of person who feels underpowered if you aren't FOTM, or you need to expand which parts of the ret toolkit you're actually using.
ret has one of the worst mitigation kit in the game
Divine Shield?
Comment by
Malakyan
on 2021-01-29T19:48:33-06:00
Crying for warrior buffs, you at least got touched. Fix survival.
You atleast have playable dps spec which is competible... (Cries in paladin)
Are you drunk? Ret's damage is ranked middle of the pack in raid scenarios (as it almost always is) but just because we're not FOTM doesn't mean we're not competitive. Ret's doing pretty damn well right now overall; we're never going to be ranked within the 'meta' because the spec is balanced around slightly less damage (when compared to certain other specs in the same gear, played at the same level of skill) as a counterweight to our massive utility toolkit. We have self-defense, the ability to defend others with BoP and BoS, off-heals, can talent into either an incap or a blind in addition to our 6s stun and 10s slow, Freedom for ourselves or others to break all movement impairing effects, a poison/disease cleanse, a 15s CD interrupt, an additional fear against undead enemies, and can rez out of combat to save a healer's mana. Even if we're always ranked about middle for flat damage, do you know how useful all of that is? If you feel like you aren't 'competitive' as a retribution paladin, you either are the kind of person who feels underpowered if you aren't FOTM, or you need to expand which parts of the ret toolkit you're actually using.
ret has one of the worst mitigation kit in the game
Divine Shield?
5min CD
Comment by
Nymrohd
on 2021-01-30T06:02:57-06:00
Don't buff havoc until you nerf vengence.
I'd rather see them buffing other tanks than nerfing one of the only viable tanks when it comes to REALLY high keys. Every tank is able to tank +15-16 keys as they are right now. But some of them (like BDK) should get buffs im terms of survivability and movement as the higher the key goes, the more important it is to kite.
The reason why VDH shines right now in m+ is the current kiting meta in higher keys and that's something where VDH always excelled. You jump in, use your mitigation while binding the adds on you with your AE dmg and jump out as soon as you run out of defenses.. This will definitely change when characters obtain better gear and tanks can start face tanking higher keys but until that point, VDH will keep playing so well.
Ultimately it is unlikely there will ever be another way to do high level keys for M+ other than burst threat and then kite. But honestly, keys above 15 are such a tiny niche that balancing over that seems pointless; the game does not reward you for doing those keys in any way after all. It is sad that so many people make decisions about what is the best for M+ for their runs based on a mode of play that is just meant to be a niche for leaderboard chasers and for Blizzard's weird e-sport fixation.
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