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Protection Paladin Legion Mage Tower Legacy Challenge Guide
Di Ketsuki
[Last Updated]:
06/12/2021
Cronologia
Patch: 7.3.5
Tabella dei contenuti
Punteggio: 4.2/5
(
15
Voti)
[Guide Navigation]
Punteggio: 4.2/5
(
15
Voti)
Learn how to defeat the Artifact Challenge encounter,
Il ritorno del Gran Signore
, as a Protection Paladin. In this guide, we'll go over optimal talents, legendaries, gear, consumables, and spec-specific tips. This guide is written by
Liminara
, creator of
TankChat
, moderator of
Paladin Discord
.
This guide is about the Legion version of the Mage Tower Challenge, that isn't accessible anymore.
Click here for the updated Protection Paladin Mage Tower Timewalking Challenge Guide
Protection - Crest of Holy Fire
Video for Scenario
This is the world first kill by
Lazel
from
FSY
.
Gear
All of the tank Scenarios are among the most difficult, as such i am going to recommend you have an item level of around 930+ and 66 or more Artifact traits, if you are confident in your ability you can do it at significantly lower item levels, but you may run into some difficulty.
Consumables
Tamburi della Furia
Tonico degli Eserciti Innumerevoli
Razza al Profumo di Carpa
or
Banchetto Sontuoso di Suramar
or
Tartare d'Orso
Runa del Potenziamento Profanato
Pozione della Vecchia Guerra
Kit dell'Aliante dei Goblin
Can be incredibly useful to get you back on the platform if you get knocked off.
Talents:
Below are the Talents/Legendarys I recommend using.
Legendarys:
Due to nature of this being a solo scenario, some of the legendaries excel far above their usual usefulness.
Tyelca, Levatura di Ferren Marcus
Two extra target hits allow you hit the pack of 4 adds + Inquisitor.
Segreto di Sephuz
Permament +movement speed, which you can also reliably proc on cooldown
The above two are probably the best two, but really almost every legendary has some value in this scenario, so don't feel like you have to have them to complete it.
Doing the Scenario
This is a two phase fight. Phase 1 takes place against
Inquisitore Variss
(80.6mil HP) and Phase 2 takes place against
Gran Signore Kruul
(77.9mil HP) himself.
Phase 1
Aura della Decadenza
- The inquisitor is always surrounded by a Necrotic Aura which reduces your max health as you stand in it.
Squartamento Mentale
- An interruptable cast that deals moderate damage to the target.
Risucchio di Vita
- An interruptable cast that drains health from its target.
Globo del Tormento
(1mil HP):
Sguardo Inquisitorio
- A channeled spell that, when completed, will knock back its target if the target is not facing the eye.
Infernale Infuocato
(81.5mil HP):
The Smoldering Infernal never truly dies and will reform after some time.
Vilrisonanza
- The infernal will lose 10% health and deal minor damage to all enemies. This occurs until the Smoldering Infernal reaches 20% health, at which point the Smoldering Infernal will take bonus physical damage.
Frantumazione
- The infernal will smash in a straight line in front of it, knocking all enemies back. You can use
Kit dell'Aliante dei Goblin
if you are hit by this.
Orrore Fatuo
(3.15mil HP each):
Psicoartigli
- The Nether Horror's melee attacks will apply
Psicoartigli
.
Phase 2
Periodically throughout the phase, purple beams will cross the platform which attempt to push the player off the platform.
Annichilimento
- Krull will use this on his primary target and increase all damage taken. This effect stacks. Interrupting Krull's cast of
Annichilimento
will make him cast it again.
Urto Fatuo
- Krull jumps on his target and leaves a fire puddle that deals massive damage to any creature standing in it.
Riflesso Distorto
- An interruptable spell that will place
Riflesso Distorto
on the target. Melee attacks made against this debuffed player heal Krull for 5% of his health.
Infernale Infuocato
:
These adds carry over from phase one, so the less you get in phase one the better.
The Smoldering Infernal never truly dies and will reform after some time.
Vilrisonanza
- The infernal will lose 10% health and deal minor damage to all enemies. This occurs until the Smoldering Infernal reaches 20% health, at which point the Smoldering Infernal will take bonus physical damage.
Frantumazione
- The infernal will smash in a straight line in front of it, knocking all enemies back. You can use
Kit dell'Aliante dei Goblin
if you are hit by this.
Orrore Fatuo
:
4 Nether Horror continue to spawn from portals around the arena approximately every 40 seconds.
Psicoartigli
- The Nether Horror's melee attacks will apply
Psicoartigli
.
Tempesta Fatua
- After a long cast, begins a channel which will deal massive damage to anything nearby. Nether Horrors can move while channeling this ability.
Profeta Velen
Velen is here to aid you! Unfortunately, he doesn't heal that often but does help with
Protezione Sacra
orbs.
Protezione Sacra
- Velen will place down a sphere approximately every 30 seconds. Running into it will interrupt and blind all enemies for 5 seconds, while healing the player and cleansing them of any magic debuffs.
Strategy
This is one of the most difficult of the Artifact Challenges in the game.
Phase 1
This fight all comes down to
DAMAGE
Survivability and mechanics are required, but the more damage you do the easier a time you will have with this scenario. As such you want to spend as much time by the inquisitor, as you can so that you continue hitting with blessed hammer, while standing outside of the Aura's radius. You should try to clear out the eyes by him, and kite the
Orrore Fatuo
and
Infernale Infuocato
by him. This will allow you to have your
Scudo del Vendicatore
jump to all of them, helping greatly with dps.
Depending on how comfortable you are you may want to use
Tamburi della Furia
in Stage one, as it is mechanically the harder of the two phases and getting out of it early is advantageous as you will have less
Infernale Infuocato
's to deal with. If you choose to use it here, do so on the pull with all of your other damage cooldowns such as
Ira Vendicatrice
and
.
Focus on dealing as much damage as early as possible to him, getting really high stacks (as many as 7) this is where you do the most amount of damage. After you reach 7 or more stacks i reccomend stepping out and clearing the
Scudo del Vendicatore
's. You can use
Martello della Giustizia
or/and
Scudo del Vendicatore
to interrupt his casts preventing you from getting one shot. While you wait for the debuff to fall off.
Once your debuff has fallen off and the room is (mostly) clear of
Scudo del Vendicatore
's return to damaging
Inquisitore Variss
, the sooner he dies the better. Strafe to avoid the infernal you will have at this point, and continue picking up/cleaving
Orrore Fatuo
. Do this untill you reach a high amount of stacks and leave, using your
Martello della Giustizia
and
Scudo del Vendicatore
or the orbs to interrupt his casts. Clearing the room once again while you wait for your debuff to fall off.
Ideally you finish this phase before the third
Infernale Infuocato
spawns.
Phase 2
As soon as
Gran Signore Kruul
is targetable begin damaging him and dragging him close to the center of the room. Using your second
Pozione della Vecchia Guerra
and/or
Tamburi della Furia
here (if you didn't use it to get through phase one cleaner). Keep damaging him, and dodging knockbacks while picking up and cleaving down
Orrore Fatuo
s. Save your
Predica
for his
Riflesso Distorto
cast. If he gets one of these off IMMEDIATLY HEAD TO AND HIT ONE OF VELENS ORBS! It will remove the heal from you. Alternatively If you are feeling overwhelmed or get low on health pop one of Velens orbs to buy yourself a few moments to catch up, alternatively you can use them to interrupt any of Kruul's casts. Try and save several
Scudo del Virtuoso
charges in this phase as you will need them for his
Annichilimento
casts as well they are helpful for when he leaps onto you while you run out of the puddle. You can use
Imposizione della Libertà
or
Destriero Divino
to get out of his puddles after he leaps quickly. Remember that you can use the cutter beams to help you with movement, but you shouldn't over do that.
A very important part is the soft enrage / dps check of
Annichilimento
. At high gear levels you shouldn't see this many
Annichilimento
's but below is the most amount of
Annichilimento
's you can comfortably take. If you see he is getting low and know you won't need all of your cooldowns, feel free to use them earlier if your dps is ahead of the check.
As for defensive cooldowns for
Annichilimento
:
1 -
Scudo del Virtuoso
+
2 -
Scudo del Virtuoso
3 -
Scudo del Virtuoso
+
+
Fervido Difensore
4 -
Scudo del Virtuoso
+
+
Guardiano dei Re Antichi
5 -
Benedizione della Protezione
Keep damaging him down, cleaving adds and avoiding knock backs while surviving his
Annichilimento
cast and you should make quick work of him!
Reminders:
The key to this fight is maximizing your damage while surviving the mechanics.
You may need to feel out how many stacks in phase one you should go up to based on your gear, the higher you can comfortably go the more damage you will do.
Be careful not to refresh your stacks in Phase one early don't be too eager to deal damage or run in to kick him refreshing your stacks. Paladins have plenty of options to interrupt him from range.
Make sure
Orrore Fatuo
die quickly, and keep them away from velen!
Kit dell'Aliante dei Goblin
can save your life, you may not need them but having them available and on a comfortable keybind will salvage many attempts.
You can use Velens orbs to interrupt any of his abilitys if you don't have a proper answer to them, whether it be a
Risucchio di Vita
or an
Annichilimento
.
Stay calm it is easy to make a mistake that instantly kills you especially at lower percentages.
Killing
Orrore Fatuo
should be a priority when they are out, but they should die very quickly so long as you are cleaving them.
After he is dead enjoy your flail and congratulations!
Etichette:
PvA
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